I like the fact that we can randomly win the game out of nowhere and win quickly, while Blue Moon usually has to grind for quite a while to pick up the win, but Blue Moon has a more streamlined build and is more consistent, because it isn't playing high-variance cards like Swans of Bryn Argoll. I'm not exactly sure whether its better than Blue Moon. Basically, the deck feels like Blue Moon with bad mana and an infinite combo.Most of the time, it's best to hold it until we are ready to combo off, because we never want to block with it (because blocking draws our opponent cards equal to the power of the attacking creature), and if it gets killed by a Path to Exile or Maelstrom Pulse, we pretty much have to find another one to win the game, because we don't have a great backup plan. While Swans of Bryn Argoll is sweet as a combo piece, it isn't all that good as a creature.Remember: the effect is symmetrical, so our opponent can turn their Lightning Bolts into Ancestral Recalls as well. Thankfully, we didn't run into other Lightning Bolt decks, so we never experienced the downside of Swans of Bryn Argoll.Next time I play the deck, I'm going to try playing a normal Blue Moon mana base with more duals and drop the Skreds. While Skred is a fine card, and great when it draws us a ton of cards for one mana, I'm not sure it's enough better than playing a fourth Lightning Bolt and a Flame Slash to make it worth having such bad mana. The primary reason our mana base is so warped is Skred, which is only a two-of in the deck. If we have a Cascade Bluffs in our opening hand, everything is great, but if we don't, we can really struggle to cast our spells, considering we often want Blue on Turn 1, triple Red on Turn 3, and double Blue on Turn 4. We're playing 20 snow-covered basic lands and four Cascade Bluffs ( Dakmor Salvage doesn't really count, since we never want to play it as a land). Let's talk about the mana for a minute.While in theory we can play a Seismic Assault on Turn 3 and a Swans of Bryn Argoll on Turn 4 to win the game, most of the time it takes longer, partly because our mana base is horrible. That said, the combo is a lot slower than it looks. The combo itself is pretty much unbeatable once it gets going every time we assembled Swans of Bryn Argoll and Seismic Assault, we won the game even through disruption, thanks to the ability to go off at instant speed in response to a removal spell.At one point, Skred drew us eight cards for one mana!
![seismac swans seismac swans](https://i.ytimg.com/vi/c0nwpYGwyL8/maxresdefault.jpg)
Turning a Lightning Bolt into an Ancestral Recall has to be one of my favorite things to do in all of Magic.
![seismac swans seismac swans](https://i1.rgstatic.net/publication/233836299_GPS_and_seismic_constraints_on_the_M_73_2009_Swan_Islands_earthquake_Implications_for_stress_changes_along_the_Motagua_fault_and_other_nearby_faults/links/5a592faa45851545026fd57e/largepreview.png)
If I learned one thing playing Seismic Swans, it's that we really need Dakmor Salvage to guarantee that we can win the game with our combo.